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- 26-07-2012, 16:45 #16861Senior Member
- Join Date
- Jan 2012
- Posts
- 144
Learn.....
- 26-07-2012, 17:35 #16862
Lifelong :-)
The only thing neccessary for the triumph of evil is for good men to do nothing ~ Edmund Burke
- 26-07-2012, 20:35 #16863
- 26-07-2012, 20:47 #16864
Flame
Sent from my GT-S5830 using Tapatalk 2"You don't think there's anything amiss? I'm sitting here wearing a red and white checked gingham dress and army boots and you think that's un-amiss?"
- 26-07-2012, 21:16 #16865
- 26-07-2012, 23:07 #16866
Embers..............
If I make a statement, but a women does not hear it, am I still wrong?
- 28-07-2012, 08:04 #16867
warming x
Chaos, panic, disorder, my work here is done!
- 28-07-2012, 17:43 #16868
Global.........................
If I make a statement, but a women does not hear it, am I still wrong?
- 30-07-2012, 17:00 #16869
- 30-07-2012, 17:48 #16870
Cheap.......................
If I make a statement, but a women does not hear it, am I still wrong?
- 05-09-2012, 06:02 #16871Junior Member
- Join Date
- Sep 2012
- Posts
- 1
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Word Association is a common word game involving an exchange of words that are associated together. The game is based on the noun phrase word association, meaning "stimulation of an associative pattern by a word"[1] or "the connection and production of other words in response to a given word, done spontaneously as a game, Creative technique, or in a psychiatric evaluation."
- 10-09-2012, 05:32 #16872Junior Member
- Join Date
- Sep 2012
- Posts
- 1
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Once an original word has been chosen, usually randomly or arbitrarily, a player will find a word that they associate with it and make it known to all the players, usually by saying it aloud or writing it down as the next item on a list of words so far used. The next player must then do the same with this previous word. This continues in turns for any length of time, but often word limits are set, so that the game is agreed to end after, for instance, 400 words.
Usually, players write down the next word by merely using the first word that comes to their mind after they hear the previous one. Sometimes however they may put in more thought to find a more creative connection between the words. Exchanges are often fast and sometimes unpredictable (though logical patterns can usually be found without difficulty). Sometimes, a lot of the game's fun can arise from the seemingly strange or amusing associations that people make between words. It is also found amusing what you can get from an original word, and how they contrast distinctly, for example, from the word "tea" you could get the word "murder".
The game can be played actively or passively, sometimes taking many weeks to complete, and can in fact be played with any number of players, even one. Example: Soda, Sprite, Fairy, Tinkerbell, Peter Pan, Pans, Skillet, Kitchens, Refrigerator, Drinks, Soda



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